Launch a unit
Give the learning a story.
Start with a compelling problem, then let teams uncover the ideas they need to move forward.
Turn a lesson launch, unit review, classroom routine, or any topic into an original escape room students solve together.
Give us the grade, subject, and lesson. Almanack drafts focused learning objectives for you to edit, then turns the approved objectives into a classroom escape room.
Review the learning while your room builds
Preview the world and puzzles before signing in
Sign in only to save, present, and print
More than a first-day activity
An escape room can open a unit, give a lesson its central mystery, help students practise together, or make classroom routines feel like a shared mission.
Launch a unit
Start with a compelling problem, then let teams uncover the ideas they need to move forward.
Teach or review
Build puzzle stations around the concepts, vocabulary, and decisions students need to make together.
Build your culture
Use your rules, routines, and a few facts about yourself for a free first-week room—no sign-in needed.
Try class rules freeEvery Escape Room has a place, a problem, and puzzles that ask students to listen, test ideas, and unlock the next clue together.
Original setting, cast, and story.
Different ways for every student to contribute.
Printable stations and a projection-ready experience.
Start your next mystery